P2E dApps aren’t something absolutely unique. The example of CS:GO.
The P2E idea takes it’s origins from games lile CS:GO. Many P2E traders of today didn’t start their in-game earnings from decentralized apps - they used to play regular games and resell in-game assets, such as skins in CS:GO.
Parallel between the two is very clear. NFT mystery boxes are getting more and more popular every day - same is with cases in CS:GO. Many NFTs are mergible, making a higher price token, when combined - same is with stickers and skins or crafting in CS:GO. CS:GO and many other games are also P2E, but with no blockchain integrated.
So why do we need all that blockchain stuff, when we can just play regular games and make profit from them?
Assets (skins) aren’t available on global market. You can only use them in one game and resell them on one platform - no integration with other projects.
Skin isn’t a strict property of a certain user - it’s the property of Valve, so defending your rights on it would be pretty tricky.
Hidden statistics make analysing the asset price super hard, inflation isn’t predictable.
High commission, set up by the developer.
What implementing NFTs into games gives us?
Higher value with assets being specifically yours. No risk to have your account banned with the following lose of assets.
Multifunction of assets. Each asset has the same value in every project.
BAYC #3749 and it’s Sandbox version.
Regulated tokens with high-level economics - the ability to sell, buy and exchange in-game coins, not only spend them on assets.
Lower commission, that gives traders more abilities (not counting gas, which is regulated by community itself).
What are the pitfalls?
For most P2E games, that will really make you profit you need investments first (buying some sort of NFT).
Lots of one-day, low-quality products aiming at making your wallet empty.
The market is developing right now, bigger projects are about to crash smaller ones.
However, P2E games are still the most perspective idea in crypto-market. Games have been around for a couple decades now and DeFi games are their next step of evolution. Users will understand that crypto isn’t only about trading, analytics and all the boring stuff - it’s also about having fun and earning money. P2E games aren’t a single-month trend, they will stick around for a while now.
So, how to get new tokens and earn money from P2E projects?
- By completing in game tasks. For example, Axie Infinite gives you in-game coins for winning fights with other players, you can resell after.
AXS is a real coin with it’s own tokenomics and after-market value - one of the most clear examples of P2E coins.
By staking in-game NFTs. That same AXS can be easily staked on Binance ( Staking is technically lending your coins to the blockchain for it’s proper work ).
By merging different NFTs, you have and hoping for your luck.
By making in-game content. The best example would be Sandbox - the dApp gives content creators coins and NFTs.
By lending your metaverse-land to other players, who are in need or showing advertisements on your land.
Look at the Sandbox map an imagine Atari putting a giant advertisment banner on their central piece of land - thousands of people will walk past and see it everyday.
- Reselling in-game tokens, that have high rarity and are listed for low price. Can be done manually or using some bots.
So, we’re done with explaining advantages of P2E games. The next question is “Where to find NFT-games worth paying attention to?”.
Searching for gems follow these criteria:
Being sure you would play this game even if it didn’t give you any profit at all.
Good optimisation, fresh idea and a promising team - you could buy in-game content, but you can’t actually buy those three.
Partnership with strong investors or at least having some amount of money, the team is ready to put into the project.
Perspective tokenomics: don’t be fooled by giveaways, take a closer look if the project will still be in demand after all the tokens are given away. Is the inflation going to influence the value of tokens much?
World market potential: Is the project ready to face gaming-industry giants give them a push back on the world market?
Originality: Does the project bring any breakthrough into the industry? Has it launched an original product earlier, then others?
Look at Axie Infinity on the left and some Slither.io copycat on the right. Axie Infinity isn’t just an original idea, it also looks like much more fun to play.
- Market capitalization: If the token has high market cap ( tokens in circulation × their price ) we’re looking at a possible gem.
The example on the left has growing volume and is still growing it’s token price, but the right one is already facing inflation because of high token number ( 268,227 vs 13,035 ).
What’s the difference between a P2E game and a metaverse?
P2E game is usually defined by it’s mechanics and doesn’t offer any more than that. However, a metaverse is something more global - it unites people in one space also merging their projects together. We would call metaverses a bridge between P2E games - just like the hub of OASIS in «Ready Player One», where metaverse is the hub and P2E are game levels.
A metaverse and a P2E is certainly something out team is looking at with burning interest. Otters will become playable, bringing a whole new fashion metaverse with them!